This paper describes SALENE, a Multi Agent System (MAS) for learning Nash Equilibria in non-cooperative games. SALENE is based on the following assumptions: if agents representing the players act as rational players, i.e. they act to maximise their expected utility in each match of a game, and if such agents play k matches of the game they will converge in playing one of the Nash Equilibria of the game. SALENE can be conceived as a heuristic and efficient method to compute at least one Nash Equilibria in a non-cooperative game represented in its normal form.

Software Agents for Learning Nash Equilibria in Non-Cooperative Games

GARRO, Alfredo;
2006-01-01

Abstract

This paper describes SALENE, a Multi Agent System (MAS) for learning Nash Equilibria in non-cooperative games. SALENE is based on the following assumptions: if agents representing the players act as rational players, i.e. they act to maximise their expected utility in each match of a game, and if such agents play k matches of the game they will converge in playing one of the Nash Equilibria of the game. SALENE can be conceived as a heuristic and efficient method to compute at least one Nash Equilibria in a non-cooperative game represented in its normal form.
2006
Game theory; Multi-agent systems; Nash Equilibria
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11770/161969
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