RTO (Real Time Objects) is a concurrent, object oriented programming paradigm designed to meet the requirements of real-time applications. It is based on active objects communicating via asynchronous messages, non preemptable methods and application dependent control strategies of message dispatching which are user-programmable. RTO may be hosted by a high-level language provided of object oriented facilites and procedure types. A prototype implementation in plain C++, used to experiment RTO concepts and their integration with reusabiliy issues, is described along with some examples. Finally, future research directions are summarized.

Real Time Objects in C++

Libero Nigro
Membro del Collaboration Group
1990-01-01

Abstract

RTO (Real Time Objects) is a concurrent, object oriented programming paradigm designed to meet the requirements of real-time applications. It is based on active objects communicating via asynchronous messages, non preemptable methods and application dependent control strategies of message dispatching which are user-programmable. RTO may be hosted by a high-level language provided of object oriented facilites and procedure types. A prototype implementation in plain C++, used to experiment RTO concepts and their integration with reusabiliy issues, is described along with some examples. Finally, future research directions are summarized.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11770/273829
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