This paper describes the realization in Oberon-2 of an actor based programming model, RTO (Real Time Objects), suitable to the development of reactive, time-dependent systems. One of the key factors of RTO is the support it gives to the introduction of user-defined control structures of message dispatching. The model fits naturally in an object-oriented software lifecycle of real-time systems based on the adoption of OOA techniques in the early stages of development. The practical use of RTO in Oberon-2 is illustrated by examples and a case study using OOA/RT.

Time-sensitive control structures in Oberon-2

Libero Nigro
Membro del Collaboration Group
1992-01-01

Abstract

This paper describes the realization in Oberon-2 of an actor based programming model, RTO (Real Time Objects), suitable to the development of reactive, time-dependent systems. One of the key factors of RTO is the support it gives to the introduction of user-defined control structures of message dispatching. The model fits naturally in an object-oriented software lifecycle of real-time systems based on the adoption of OOA techniques in the early stages of development. The practical use of RTO in Oberon-2 is illustrated by examples and a case study using OOA/RT.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11770/273864
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