This paper describes the realization in Oberon-2 of an actor based programming model, RTO (Real Time Objects), suitable to the development of reactive, time-dependent systems. One of the key factors of RTO is the support it gives to the introduction of user-defined control structures of message dispatching. The model fits naturally in an object-oriented software lifecycle of real-time systems based on the adoption of OOA techniques in the early stages of development. The practical use of RTO in Oberon-2 is illustrated by examples and a case study using OOA/RT.
Time-sensitive control structures in Oberon-2
Libero Nigro
Membro del Collaboration Group
1992-01-01
Abstract
This paper describes the realization in Oberon-2 of an actor based programming model, RTO (Real Time Objects), suitable to the development of reactive, time-dependent systems. One of the key factors of RTO is the support it gives to the introduction of user-defined control structures of message dispatching. The model fits naturally in an object-oriented software lifecycle of real-time systems based on the adoption of OOA techniques in the early stages of development. The practical use of RTO in Oberon-2 is illustrated by examples and a case study using OOA/RT.File in questo prodotto:
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