The 'early’ mathematics in preschool must help the young pupils in the processes of decoding real life, in solving problems, in the revision and integration of hypotheses and in the attribution of meanings. There are visual programming environments, accessible through apps which are suitable for children of this age, that help develop competencies such as creativity, critical thinking, and problem solving; competencies that are emphasized in a society of lifelong learning. This paper seeks to contribute to the debate surrounding children and computer programming by focusing on the use of a visual programming language, such as ScratchJr, in preschool to enhance scientific learning within the logical-mathematic field.
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|Titolo:||PROGRAMMING WITH SCRATCHJR TO CREATE INTERACTIVE MATHS-EXPERIENCES IN PRESCHOOL|
|Data di pubblicazione:||2019|
|Appare nelle tipologie:||4.1 Contributo in Atti di convegno|