The aim of this paper is to show some theoretical considerations about virtual characters design. In the last years to simulate natural behavior in artificial agents many prototypes of cognitive and behavioral architectures have been developed. Analyzing recent studies we assume that are used a variety of models and methods in order to increase the cognitive abilities of the virtual characters. In our opinion it is necessary to perform a synthesis of these approaches in order to improve the existent models avoiding to implement new approaches. Based on these aspects, in this paper we describe a taxonomy that explores the principal cognitive and computational parameters involved in the design, development and evaluation of a virtual character.
Conceptual Design Scheme for Virtual Characters
SERVIDIO, Rocco Carmine
2009-01-01
Abstract
The aim of this paper is to show some theoretical considerations about virtual characters design. In the last years to simulate natural behavior in artificial agents many prototypes of cognitive and behavioral architectures have been developed. Analyzing recent studies we assume that are used a variety of models and methods in order to increase the cognitive abilities of the virtual characters. In our opinion it is necessary to perform a synthesis of these approaches in order to improve the existent models avoiding to implement new approaches. Based on these aspects, in this paper we describe a taxonomy that explores the principal cognitive and computational parameters involved in the design, development and evaluation of a virtual character.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.