In this paper we present an Edutainment Virtual World, organized in three interactive virtual scenarios. Each scenario is devoted to a specific educational subject: the first one is devoted to Charles Darwin’s journey, the second one to the mixture of Art and Science, and the last one to the learning of Robotics. Software characteristics design has the aim of facilitating and improving the learning of STEAM (Science, Technology, Engineering, Mathematics and Art) topics, as well as learners’ motivation.

Surfing Virtual Environment in the Galápagos Islands

Lorella Gabriele;PANTANO, Pietro Salvatore;Eleonora Bilotta
2015-01-01

Abstract

In this paper we present an Edutainment Virtual World, organized in three interactive virtual scenarios. Each scenario is devoted to a specific educational subject: the first one is devoted to Charles Darwin’s journey, the second one to the mixture of Art and Science, and the last one to the learning of Robotics. Software characteristics design has the aim of facilitating and improving the learning of STEAM (Science, Technology, Engineering, Mathematics and Art) topics, as well as learners’ motivation.
2015
Virtual environments; Learning; Edutainment
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11770/170922
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact