HyperReal is an object-based programming paradigm which introduces a time-driven control model as a primitive mechanism. A system consists of a collection of actors which are not aware of timing issues. Timing is specified at a programming-in-the-large level, thus improving modularity and re-usability. The paper discusses the rationale for this approach; introduces HR2, an Oberon-based subset of HyperReal; and presents a set of examples which highlight how HR2 can be used for supporting different control disciplines.

Timing as a programming-in-the large-issue

Libero Nigro
Membro del Collaboration Group
;
Francesco Tisato
Membro del Collaboration Group
1996-01-01

Abstract

HyperReal is an object-based programming paradigm which introduces a time-driven control model as a primitive mechanism. A system consists of a collection of actors which are not aware of timing issues. Timing is specified at a programming-in-the-large level, thus improving modularity and re-usability. The paper discusses the rationale for this approach; introduces HR2, an Oberon-based subset of HyperReal; and presents a set of examples which highlight how HR2 can be used for supporting different control disciplines.
1996
Object-oriented programming; Hard real time; Scheduling; Language constructs and features; Process management
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11770/273870
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