This paper describes an object-oriented Time Warp (TW) mechanism which supports general parallel simulation on a distributed, possibly heterogeneous, computing environment. As a significant application of the developed TW, a simulation model adequate for large personal communication services (PCS) networks is proposed and its performance results given. Special attention is paid to such TW critical issues ad load balancing and check pointing interval tuning which strongly affect the achievement of good speedup. The experimental results confirm that good performance can be obtained on a heterogeneous distributed system provided an accurate parameter tuning is accomplished.
Performance of a Time Warp based simulator of large scale PCS networks
Libero Nigro
Membro del Collaboration Group
1998-01-01
Abstract
This paper describes an object-oriented Time Warp (TW) mechanism which supports general parallel simulation on a distributed, possibly heterogeneous, computing environment. As a significant application of the developed TW, a simulation model adequate for large personal communication services (PCS) networks is proposed and its performance results given. Special attention is paid to such TW critical issues ad load balancing and check pointing interval tuning which strongly affect the achievement of good speedup. The experimental results confirm that good performance can be obtained on a heterogeneous distributed system provided an accurate parameter tuning is accomplished.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.