The aim of this contribution is to describe the design of a digital serious game (SG) to prevent cyberbullying behaviors among preadolescents and to foster prosocial attitudes. The Web InBasket platform will be used to generate the scenario of the SG as well as the game-based rules of the game. To make the SG playful, focus groups were designed and conducted with Italian preadolescents from Calabrian first grade secondary schools. The preliminary results provide a foundation for describing approaches and methods of design and use of an SG for educational and prevention purposes.

A Web InBasket serious game to prevent cyberbullying among Italian preadolescents

Gianluca Mariano Colella
;
Anna Lisa Palermiti;Maria Giuseppina Bartolo;Rocco Carmine Servidio;Angelo Mendicelli;Domenico Ielasi;Angela Costabile
2022-01-01

Abstract

The aim of this contribution is to describe the design of a digital serious game (SG) to prevent cyberbullying behaviors among preadolescents and to foster prosocial attitudes. The Web InBasket platform will be used to generate the scenario of the SG as well as the game-based rules of the game. To make the SG playful, focus groups were designed and conducted with Italian preadolescents from Calabrian first grade secondary schools. The preliminary results provide a foundation for describing approaches and methods of design and use of an SG for educational and prevention purposes.
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11770/379367
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact