BILOTTA, Eleonora
 Distribuzione geografica
Continente #
NA - Nord America 6.592
EU - Europa 4.192
AS - Asia 2.349
AF - Africa 245
SA - Sud America 245
Continente sconosciuto - Info sul continente non disponibili 13
OC - Oceania 11
Totale 13.647
Nazione #
US - Stati Uniti d'America 6.407
UA - Ucraina 1.710
SG - Singapore 1.066
DE - Germania 1.019
CN - Cina 741
IT - Italia 682
SE - Svezia 375
TR - Turchia 245
SN - Senegal 221
BR - Brasile 209
CA - Canada 176
FI - Finlandia 115
KR - Corea 102
FR - Francia 90
HK - Hong Kong 60
GB - Regno Unito 30
BE - Belgio 28
CZ - Repubblica Ceca 24
RU - Federazione Russa 21
IN - India 17
NL - Olanda 17
JP - Giappone 14
EU - Europa 13
ID - Indonesia 13
PH - Filippine 13
ES - Italia 12
NO - Norvegia 11
AU - Australia 9
EC - Ecuador 9
PT - Portogallo 8
AT - Austria 7
BD - Bangladesh 7
IR - Iran 7
ZA - Sudafrica 7
AR - Argentina 6
CH - Svizzera 6
GR - Grecia 6
KZ - Kazakistan 6
MX - Messico 6
VN - Vietnam 6
CL - Cile 5
IL - Israele 5
IQ - Iraq 5
PE - Perù 5
RO - Romania 5
SK - Slovacchia (Repubblica Slovacca) 5
DZ - Algeria 4
IE - Irlanda 4
LK - Sri Lanka 4
MK - Macedonia 4
TW - Taiwan 4
UZ - Uzbekistan 4
CO - Colombia 3
CY - Cipro 3
KE - Kenya 3
MA - Marocco 3
MY - Malesia 3
PK - Pakistan 3
PL - Polonia 3
SA - Arabia Saudita 3
UY - Uruguay 3
VE - Venezuela 3
AL - Albania 2
BG - Bulgaria 2
EG - Egitto 2
GE - Georgia 2
HR - Croazia 2
KG - Kirghizistan 2
KH - Cambogia 2
NG - Nigeria 2
NZ - Nuova Zelanda 2
SY - Repubblica araba siriana 2
TH - Thailandia 2
TN - Tunisia 2
AE - Emirati Arabi Uniti 1
AM - Armenia 1
AZ - Azerbaigian 1
BO - Bolivia 1
CI - Costa d'Avorio 1
DK - Danimarca 1
DO - Repubblica Dominicana 1
HN - Honduras 1
HU - Ungheria 1
JO - Giordania 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
LV - Lettonia 1
MD - Moldavia 1
MS - Montserrat 1
NP - Nepal 1
OM - Oman 1
PY - Paraguay 1
Totale 13.647
Città #
Jacksonville 1.171
Chandler 943
Dearborn 647
Boardman 555
Singapore 506
San Mateo 389
Lawrence 258
Roxbury 258
Izmir 231
Dakar 221
Shanghai 218
Cambridge 175
Des Moines 161
Ottawa 143
Bremen 141
New York 136
Helsinki 114
Wilmington 108
Beijing 105
Seoul 102
Inglewood 96
Ashburn 85
Houston 63
Ogden 59
Ann Arbor 57
Hong Kong 57
Rende 54
Brooklyn 53
Grafing 52
Florence 47
Council Bluffs 44
Rome 39
Guangzhou 35
Munich 31
San Giorgio A Cremano 29
Brussels 28
Los Angeles 28
Seattle 28
Wuhan 26
Milan 25
San Francisco 24
Falls Church 23
Norwalk 22
Toronto 22
Brno 21
Catania 17
Jinan 17
Montalto Uffugo 17
Bari 16
Redwood City 16
Cosenza 15
Santa Clara 13
São Paulo 13
Casavatore 12
Kunming 11
Nanjing 11
Reggio Calabria 11
Tokyo 11
Falkenstein 10
Hefei 10
Jiaxing 10
Palermo 10
Amsterdam 9
Brugherio 9
Crotone 9
Curitiba 9
Leawood 9
Monmouth Junction 9
Naples 9
Rio de Janeiro 9
Wuxi 9
Afragola 8
Bologna 8
Jinhua 8
Nanchang 8
Ardabil 7
Catanzaro 7
Padova 7
Paris 7
Surabaya 7
Taiyuan 7
Changsha 6
Johannesburg 6
London 6
Ningbo 6
Shenzhen 6
Araçuaí 5
Colombo 5
Guayaquil 5
Haikou 5
Halifax 5
Lima 5
Melbourne 5
Ramacca 5
Taizhou 5
Turin 5
Vienna 5
Zhengzhou 5
Almaty 4
Athens 4
Totale 8.103
Nome #
Espressioni facciali in agenti virtuali: il software Face3D e il riconoscimento di emozioni 149
Reading complexity in Chua's oscillator through music. Part 1: A new way of understanding chaos 148
Motivating the learning of science topics in secondary school: A constructivist edutainment setting for studying Chaos 143
Using social media to identify tourism attractiveness in six Italian cities 118
Il riconoscimento delle emozioni in modelli facciali 3D 111
A VIDEO-MODELING SYSTEM FOR IMPROVING SOCIAL SKILLS AND LEXICON IN AUTISTIC SPECTRUM DISORDER CHILDREN. 109
APPRENDERE CON LE MANI. STRATEGIE COGNITIVE PER LA REALIZZAZIONE DI AMBIENTI DI APPRENDIMENTO-INSEGNAMENTO CON I NUOVI STRUMENTI TECNOLOGICI 103
Dalla Scienza Cognitiva agli Agenti Intelligenti 95
NEW TECHNOLOGIES FOR IMPROVING TOURISM STUDENTS TRAINING 93
A gallery of Chua attractors: Part I 91
Demyelination patterns in a mathematical model of multiple sclerosis 87
A Physics Educational Enviroment based on World Wide Network 87
A gallery of Chua attractors: Part III 87
A gallery of Chua attractors. Part V 86
Alcuni Concetti sulla Psicologia della Narrazione 86
A FACIAL EMOTIONS RECOGNITION APPLICATION FOR SUBJECTS WITH AUTISM SPECTRUM DISORDER 85
The role of computer simulations in learning analytic mechanics towards chaos theory: a course experimentation 84
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers 83
A gallery of Chua attractors. Part VI 82
An emotional learning environment for subjects with Autism Spectrum Disorder 81
A Cellular Neural Network methodology for the automated segmentation of multiple sclerosis lesions 81
Brain-like large scale cognitive networks and dynamics 81
A Multi-sensorial language for disabled people 80
Industry 4.0 technologies in tourism education: Nurturing students to think with technology 79
Neuroprotective effect of human mesenchymal stem cells in a compartmentalized neuronal membrane system 78
3D Modelling of Theatrical Greek Masks for an Innovative Promotion of Cultural Heritage" 78
Using LEGO Mindstorms in Higher Education Cognitive strategies in programming a quadruped robotquadruped robot 78
A Gallery of Chua Attractors 78
An educational robotics lab to investigate cognitive strategies and to foster learning in an arts and humanities course degree 78
3D Facial Animation for Virtual Theatre 78
A gallery of Chua attractors. Part IV 77
An E-Learning Platform for Academy and Industry Networks 77
Sintetizzatore Caotico. Uno strumento fisico per produrre suoni dal circuito di Chua. Brevetto depositato il 03-06-08 con il n° CS2008A00010 77
Machine learning and points of interest: typical tourist Italian cities 77
Collaborative research and eLearning platform for a distributed microelectronics project 76
FPGA-Based Distributed Computing Microarchitecture for Complex Physical Dynamics Investigation 76
Complex interactions in one-dimensional cellular automata and linguistic constructions 76
Laboratorio per apprendere le competenze del 21° secolo: percorsi didattici con scratch per i futuri insegnanti della scuola primaria. 76
An Educational Coding Laboratory for Elementary Pre-service Teachers: A Qualitative Approach 75
Digital interaction 75
Using Lego MindStorms in higher education: Cognitive strategies in programming a quadruped robot 74
Motor-Manipulatory Behaviours and Learning: an Observational Study 73
Riduzione dell’ansia da esame mediante trattamento diretto sull’autofocalizzazione 73
Modelling and Animation of Theatrical Greek Masks in an Authoring System 73
Learning in the Smart City: A Virtual and Augmented Museum Devoted to Chaos Theory 73
MUSICAL LAB ROLE IN DEVELOPING CREATIVITY AND COGNITIVE SKILLS 73
Investigating Learning Processes Through Educational Robotics 72
EDUCATION AND TECHNOLOGY: LEARNING BY HANDS-ON LABORATORY EXPERIENCES 72
An e-Learning Platform for applications of mathematics to microelectronic industry 71
A Gallery of Chua Attractors with Cd-Rom 71
Discovery of regular domains in large DNA data sets 71
A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions 71
Lesson Planning by Computational Thinking Skills in Italian Pre-service Teachers 71
A GA-based Control Strategy to Create Music with a Chaotic System 70
ARTIFICIAL MICRO-WORLDS. PART III. A TAXONOMY OF SELF-REPRODUCING 2D CA SPECIES 70
A gallery of Chua attractors: Part II 70
Agents as intelligent tutors in teaching Physics 69
A Virtual Classroom Model based on teaching activities 69
Branding luxury hotels: Evidence from the analysis of consumers’ “big” visual data on TripAdvisor 69
Creatività e musica: progettazione e implementazione di setting formativi basati sulle tecnologie educative 68
Darwin has come back to the Galápagos Islands: an educational journey to discover biological evolution 67
Algorithms for Jewelry Industry 4.0 67
A colloquio con ricercatori che hanno cambiato il modo di fare didattica 66
Learning in the Smart City: A Virtual and Augmented Museum Devoted to Chaos Theory 66
null 66
Multi-objective optimization and rapid prototyping for jewelry industry: methodologies and case studies 66
The development and application of an optimization tool in industrial design 65
Designing an educational music software using a student-centred strategy 65
CHAOS AT SCHOOL: CHUA'S CIRCUIT FOR STUDENTS IN JUNIOR AND SENIOR HIGH SCHOOL 64
Clustering analysis to profile customers behaviour in POWER CLOUD energy community 63
The language of chaos 62
Simulation, modeling, and analysis of soliton waves interaction and propagation in CNN transmission lines for innovative data communication and processing 62
Fully Automated Segmentation of the Pons and Midbrain Using Human T1 MR Brain Images 60
A museum-like gallery of Chua’s attractors, 60
eLearning in industrial mathematics with applications to nanoelectronics 60
Synthetic Harmonies: An approach to Musical Semiosis by means of Cellular Automata 60
Artificial Life Music Tells Complexity 60
Wavefront invasion for a chemotaxis model of Multiple Sclerosi 59
Visual Robotic Control (VCR): Un linguaggio visivo per la programmazione e il controllo robotico 59
Clustering Analysis to Profile Customers’ Behaviour in POWER CLOUD Energy Community 59
Industry 4.0 Technologies in Tourism Education 59
Emergence nonlinear Multifractal architecture by Hypervolume estimation algorithm for evolutionary multi-criteria optimisation 59
Spontaneous Synchronization in Two Mutually Coupled Memristor-Based Chua’s Circuits: Numerical Investigations 58
Evolutionary Design Guidelines for Filling Historical Urban Gaps 58
A Visual Programming Language for Sound Synthesis and Analysis 58
Edutainment Robotics as Learning Tool 58
VALE-Emotions: Aplicación móvil de enseñanza para individuos con Desordenes del Espectro Autista 57
Computation of supertrack functions for Chua's oscillator and for Chua's circuit with memristor 56
Observations on Complex Multi-state CAs 55
DISCRETE CHAOTIC DYNAMICS FROM CHUA'S OSCILLATOR: CHUA MACHINES 55
Valutare l’interfaccia del sistema Plone per realizzare un ambiente di e-learning 55
I nuovi saperi 55
Manipulatory Activities by using Lego MindStorms 55
Atti del Minisimposio “Applicazioni della Matematica all’Industria Culturale”, Convegno SIMAI 55
Motor-Manipulatory Behaviours and Learning: an Observational Study 55
An educational environment using WWW 55
A Project Based Learning Approach for Improving Students’ Computational Thinking Skills 54
Synchronization and Waves in a Ring of Diffusively Coupled Memristor-Based Chua’s Circuits. 54
Materiali didattici realizzati per il corso di formazione GESITEC ADAPT II FASE 54
Surfing Virtual Environment in the Galápagos Islands - Edutainment for improving the learning of STEAM 54
Totale 7.357
Categoria #
all - tutte 103.845
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 103.845


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020427 0 0 0 0 0 0 0 0 0 51 267 109
2020/20211.918 292 5 243 252 19 252 31 259 46 263 24 232
2021/20222.358 17 303 3 161 197 97 34 481 45 17 353 650
2022/20232.161 335 209 40 238 346 188 15 329 220 68 105 68
2023/20241.513 147 79 125 52 87 176 58 97 132 159 81 320
2024/20252.597 270 687 140 127 234 145 151 255 488 100 0 0
Totale 13.779